# 2D fighter - What do I need to know to do it?

**URL:** https://forum.kirupa.com/t/2d-fighter-what-do-i-need-to-know-to-do-it/125197
**Category:** Uncategorized
**Created:** [October 11, 2004, 2:27pm UTC](https://forum.kirupa.com/t/2d-fighter-what-do-i-need-to-know-to-do-it/125197 "2004-10-11T14:27:51Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Garyuu](https://avatars.discourse-cdn.com/v4/letter/g/50afbb/32.png) [@Garyuu](https://forum.kirupa.com/u/Garyuu)
#### Post date: [October 11, 2004, 2:27pm UTC](https://forum.kirupa.com/t/2d-fighter-what-do-i-need-to-know-to-do-it/125197/1 "2004-10-11T14:27:51Z")

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hey.

I decided I’d make a 2d style fighter. Something like Marvel vs. Capcom or Snk vs. Capcom, only smoother and with more fluid strikes and long running combos. I need to know what I’ll need to know to build the engine in such a way that I’ll I’ll need to do once its programmed is program new attacks and add in characters. I want to have something like a stand alone engine where all the basic movements (i.e. jump, dash, backdash, punch, high punch, kick, high kick, etc.) are more or less outlined.

If that doesn’t make sense. Basically I just need a list of the skills I’ll need to learn to make the game. I want it to be really good, so I’m up for all kinds of recommendations on programming strategies and such.

I might not be able to make it back to this forum anytime soon, so if you could email me at [hapuiazerox@yahoo.com](mailto:hapuiazerox@yahoo.com) it would be really useful. Thanks.
