# \[3D Blobs\]

**URL:** <https://forum.kirupa.com/t/3d-blobs/287698>\
**Category:** open source\
**Created:** [May 5, 2009, 1:07pm UTC](https://forum.kirupa.com/t/3d-blobs/287698 "2009-05-05T13:07:13Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![pwdVergesser](https://avatars.discourse-cdn.com/v4/letter/p/d2c977/32.png) [@pwdVergesser](https://forum.kirupa.com/u/pwdVergesser)\
**Post date:** [May 5, 2009, 1:07pm UTC](https://forum.kirupa.com/t/3d-blobs/287698/1 "2009-05-05T13:07:13Z")

</div>

…a.k.a BlobMeshes.

I did a lot of development in this field, ´cause it´s not trivial to get this thing going quite performant and with kinda elusively absorbing surfaces.

So, finally released some first approaches:

[![](http://forum.kirupa.com/uploads/kirupa/5370/0401ebc1c2b1ea5c.jpg)](http://www.dasprinzip.com/prinzipiell/2009/05/05/blobmeshes-2/)  
[Launch](http://www.dasprinzip.com/prinzipiell/2009/05/05/blobmeshes-2/)

Well, my favourite mesh-version is “[dark legacy](http://www.dasprinzip.com/pExamples/p90_2.html)” - nice to see that a Pixel Bender based Convolution remains performant like this!

Cheers  
pwd
