# 3D fiend (Max) Work In Progress

**URL:** <https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029>\
**Category:** design\
**Created:** [May 16, 2003, 12:43am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029 "2003-05-16T00:43:08Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![ironikart](https://avatars.discourse-cdn.com/v4/letter/i/7feea3/32.png) [@ironikart](https://forum.kirupa.com/u/ironikart)\
**Post date:** [May 16, 2003, 12:43am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/1 "2003-05-16T00:43:08Z")

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I’ve started on a new model. This one, still in the early stages, will be a fiend/devil-type character and I’m going to eventually rig it for animation. The hands were created using Digimation’s Creature Creator (not really worth the price, but you can salvage some useful things from the models you create). I’m going to model the rest using poly modelling techniques in Max. I’ve also picked up some new material mapping skills so hopefully I should be able to texture it more convincingly than my previous models.

Here’s the first shot of the arms and hands:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 1:13am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/2 "2003-05-16T01:13:06Z")

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oh cool! its almost cartoonish looking, i really like it a bunch! render with brazil? anyway taht is gonna be sooo cool! i cant wait!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 2:53am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/3 "2003-05-16T02:53:51Z")

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I was going for a cartoony feel, it’s the first time I’ve ever really done anything like this so I hope it turns out ok.

Here is an update:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 3:22am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/4 "2003-05-16T03:22:43Z")

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And another one just for the hell of it:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 4:16am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/5 "2003-05-16T04:16:08Z")

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ahhhhh! This is like the proffessional samples! Awesome maan!  
But I think it should have a more athletic body! I mean the hands are all muscled and the tummy is a … a beer-tummy!  
But Nice model man!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 4:20am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/6 "2003-05-16T04:20:32Z")

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It is so cool, but the proportions are not really right, but maybe that’s why it is a cartoon figure 🙂

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 4:51am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/7 "2003-05-16T04:51:54Z")

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Yeah, I wanted him squat with big 'ol hands. I have no idea how I’m going to model the head yet, but I think I’m going to put him in boots rather than model feet for him. I wanted it to have a cartoony feel about it so the proportion thing was intentional. I can show you the version I did with a more trimmed stomach. I wasn’t too sure that it was going that well and I think it might add to the overall character if he had a pot belly… dunno really. tell me what you think of the one with muscles:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 4:52am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/8 "2003-05-16T04:52:26Z")

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his tendril things remind me of the borg ones

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 4:59am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/9 "2003-05-16T04:59:24Z")

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that’s much better!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 5:17am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/10 "2003-05-16T05:17:53Z")

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i don’t get how you can do stuff like that. Are you setting every point single, or how are you doing it ?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 5:18am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/11 "2003-05-16T05:18:54Z")

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Another Model? 😛 lol

Looking good,

:: very cartoony look, looks intresting, Hands look like they have some great detail on them, i get the picture of hunchback small body big features character when i looked at your screenshots. 🙂

I could really see this character dressed in a ragged clothing, some linen cloth for pants, cuts and rips, even maybe some dynamics on the cloth.

Great start 😏

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 5:25am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/12 "2003-05-16T05:25:11Z")

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I use poly-modelling techniques. This one is pretty much selecting edges and extruding them into more polys then fine tuning the mesh by moving vertices around. It’s tedious work… Some people use sub-division to make work faster (starting with a larger mesh and dividing it to add detail). I’ve never really had much experience with sub-division and I’m not sure if max has the right tools to do it? Perhaps I’m wrong, max seems to have lots of little hidden tools.

(if anyone knows where to find tool for sub-division in max I’d love to know )🙂

–\>Soulty, I wish I could say those hands were mine, but I borrowed them from a plugin ;( - I dare say I could have modelled them… given the time!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 5:40am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/13 "2003-05-16T05:40:28Z")

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thats kool, didnt read all of your first post ,ooppps 😉 . If you have the tools , use them! thats what i say. Some people still use Poser models for advertising ! :!:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 3:02pm UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/14 "2003-05-16T15:02:08Z")

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Subdivide is in the modifier stack…Also you can use HSDS (for finishing) from the modifier stack. I use a combination of polymodelling and subdivide just depends on my mood…Working on a poly modeled car right now for a ad. maybe I will post when I am finished.

Dont feel bad about using plugins no since in recreating the wheel. Most company’s use poser anyway. I know we do…then we export into max. If you have the tool use it.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 3:44pm UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/15 "2003-05-16T15:44:23Z")

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Another great method is useing the loft modifier… or whatever it is! of cross-section! Spline modeling is very popular!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 3:44pm UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/16 "2003-05-16T15:44:35Z")

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lol using my lines now 3d-iva, “if you have the toll use it”,lol 😛 so true though, and the new poser is a pretty amazing application. It’s slowly turning into the “bryce” of character design. Which is awesome. :beam:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 8:08pm UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/17 "2003-05-16T20:08:12Z")

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Pot belly! the muscles dont look right. i donno, cause then the torso is little and the arms are big. and it looses the feel. looks great though!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 16, 2003, 9:52pm UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/18 "2003-05-16T21:52:32Z")

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I agree! the pot belly rocks! good work m8

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 17, 2003, 2:16am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/19 "2003-05-17T02:16:06Z")

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yay! someone agrees!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 17, 2003, 3:19am UTC](https://forum.kirupa.com/t/3d-fiend-max-work-in-progress/21029/20 "2003-05-17T03:19:20Z")

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yeah i think the belly one has more character, but that depends on how the rest of the body looks.

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