# 3D game engine prototype

**URL:** <https://forum.kirupa.com/t/3d-game-engine-prototype/299562>\
**Category:** programming\
**Created:** [November 6, 2009, 7:42pm UTC](https://forum.kirupa.com/t/3d-game-engine-prototype/299562 "2009-11-06T19:42:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rumblesushi](https://avatars.discourse-cdn.com/v4/letter/r/b38774/32.png) [@rumblesushi](https://forum.kirupa.com/u/rumblesushi)\
**Post date:** [November 6, 2009, 7:42pm UTC](https://forum.kirupa.com/t/3d-game-engine-prototype/299562/1 "2009-11-06T19:42:57Z")

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I’ve built myself a 3D engine in AS3, and seeing as it’s main purpose is to make games, I thought I’d showcase my latest demo here.

I’ve still got a lot of work to do before making an actual game, but the recent work I’ve done on the engine is game related. I’ve been working on 3D movement and rotation, a slick tracking cam/hover cam, and some 3D flocking.

It takes about 30 seconds or so to properly get into formation. You can also press C to change the cam to a shoulder cam, which makes it feel a bit like a rollercoaster 😉 Press C again to change it back.

It’s 100 basic 3D models in a flock, running at 60 fps.

Here is the demo - [http://rumblesushi.com/flock\_01.html](http://rumblesushi.com/flock_01.html)

Cheers,  
RumbleSushi
