# \[3d\] global/local transformations

**URL:** <https://forum.kirupa.com/t/3d-global-local-transformations/279411>\
**Category:** flash\
**Created:** [January 14, 2009, 2:20pm UTC](https://forum.kirupa.com/t/3d-global-local-transformations/279411 "2009-01-14T14:20:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Stratboy](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/stratboy/32/3054_2.png) [@Stratboy](https://forum.kirupa.com/u/Stratboy)\
**Post date:** [January 14, 2009, 2:20pm UTC](https://forum.kirupa.com/t/3d-global-local-transformations/279411/1 "2009-01-14T14:20:02Z")

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Hi!

I’ve studied all adobe docs, but still can’t understand all.

Is there any that can help me understand all the differences between global and local transformations, and their practical use?

Yes, I know, global refers to stage, local to the parent mc, but for example, I’ve made some little experiment. If I transform a single mc inside another mc, and try to use global and then local, well I can’t see any differences. So when and how should I really use these options?
