# 3D max 6 meshsmooth

**URL:** <https://forum.kirupa.com/t/3d-max-6-meshsmooth/113353>\
**Category:** Uncategorized\
**Created:** [June 17, 2004, 3:38am UTC](https://forum.kirupa.com/t/3d-max-6-meshsmooth/113353 "2004-06-17T03:38:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ironikart](https://avatars.discourse-cdn.com/v4/letter/i/7feea3/32.png) [@ironikart](https://forum.kirupa.com/u/ironikart)\
**Post date:** [June 17, 2004, 3:38am UTC](https://forum.kirupa.com/t/3d-max-6-meshsmooth/113353/1 "2004-06-17T03:38:54Z")

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I’ve just had a little demo of the updated meshsmooth modifier in 3D max r6… I’m salivating! It smooths with NURMS!!! No more bulky mesh.

Not sure if I missed this feature in Max 5… I don’t think I could miss something like this.

Any other meshsmoother’s out there had a chance to use NURMS smoothing?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 17, 2004, 3:44am UTC](https://forum.kirupa.com/t/3d-max-6-meshsmooth/113353/2 "2004-06-17T03:44:32Z")

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sorry no 🙂 Altho I Meshsmooth the living snot outta all my box modelling 😛
