# 3d max modelling

**URL:** <https://forum.kirupa.com/t/3d-max-modelling/22299>\
**Category:** design\
**Created:** [June 2, 2003, 11:47am UTC](https://forum.kirupa.com/t/3d-max-modelling/22299 "2003-06-02T11:47:51Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![murtaza\_ali](https://avatars.discourse-cdn.com/v4/letter/m/f04885/32.png) [@murtaza\_ali](https://forum.kirupa.com/u/murtaza_ali)\
**Post date:** [June 2, 2003, 11:47am UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/1 "2003-06-02T11:47:51Z")

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please let me know how to model a machine through 3dsmax.  
as i hav to model a machine using this.

let me have any tutorial.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 1:01pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/2 "2003-06-02T13:01:50Z")

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I’ve moved this over to D&D, as it doesn’t belong in the Battle forum.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 1:38pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/3 "2003-06-02T13:38:54Z")

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Well done kit… people can be very demanding sometimes… hehe

Im sure someone will be around to help pretty soon.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 1:44pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/4 "2003-06-02T13:44:35Z")

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It’s a tough life being a mod. 🙂 Maybe Dan can lend a hand, I know he’s pretty good with with 3DS Max…

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 1:44pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/5 "2003-06-02T13:44:35Z")

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murtaza, you’re pretty vague about the description of the machine you’re trying to create. My best bet would be to go through the tutorials on the tutorial thread.

[http://www.kirupaforum.com/forums/showthread.php?s=&threadid=13133](http://www.kirupaforum.com/forums/showthread.php?s=&threadid=13133)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 3:01pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/6 "2003-06-02T15:01:04Z")

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yeah there are diff kinds of modelling spline, polygon, shape…I recommend starting off with spline or polygon…those the easiest to get the hang IMO…

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 5:05pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/7 "2003-06-02T17:05:08Z")

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oh, I’ve tried spline modelling, I hate it… REALLY hate it… it NEVER does what I tell it to…

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 5:26pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/8 "2003-06-02T17:26:24Z")

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The loft thing is pretty neat!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 7:23pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/9 "2003-06-02T19:23:57Z")

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i like poly modeling myself, i suck at it though

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 7:34pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/10 "2003-06-02T19:34:21Z")

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I can’t even imagine how they make the ppl in Mafia, GTA 3, Splinter Cell and max Payne! I suck!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 7:49pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/11 "2003-06-02T19:49:34Z")

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they use a lot of mapping and polymod…it is not that hard (poser makes it a lil easy) I can thing of harder things to model…

I think polymodeling is the most versatile of the bunch.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 7:56pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/12 "2003-06-02T19:56:44Z")

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I always heard that humans are the hardest thing to model?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [June 2, 2003, 10:17pm UTC](https://forum.kirupa.com/t/3d-max-modelling/22299/13 "2003-06-02T22:17:05Z")

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All the tut’s you’d need to get started are here: [http://www.cgtalk.com/showthread.php?threadid=21263](http://www.cgtalk.com/showthread.php?threadid=21263)

Humans are definitely the most time consuming to model and they are hard to model convincingly. I guess it’s the same with drawing, I find humans a little harder to draw too.
