# 3d max robot/mech in progress (V2)

**URL:** <https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088>\
**Category:** design\
**Created:** [May 5, 2003, 2:36am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088 "2003-05-05T02:36:53Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 8, 2003, 7:49pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/61 "2003-05-08T19:49:07Z")

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i dont think i have ever been that inpressed. that looks sooo friggin good. go to edios or ubi soft (they use MAX!) and look for a little job… you never know

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 8, 2003, 8:09pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/62 "2003-05-08T20:09:06Z")

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> \*Originally posted by raichu \*  
> \*\*keeps getting better and better!

hey you gonna make a version that looks brand new? \*\*

I could render it with the original shiny plasticy material, but I might leave that until it’s finished. 🙂

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 8, 2003, 8:32pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/63 "2003-05-08T20:32:50Z")

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yeah like then copy it so it looks like they are in the factory!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 8, 2003, 9:00pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/64 "2003-05-08T21:00:53Z")

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Sweet.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 8, 2003, 9:54pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/65 "2003-05-08T21:54:17Z")

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I found a brillant tutorial on UV mapping, quite possible the easiest to understand tut I have ever read. It is geared towards low-poly modelling, but the concepts still apply. (I don’t have any excuse for bad mapping now :crazy: ).

This is where I got it from for all you 3D buffs:

> **[Tutorials Galore \*updated December 12 2003\*](https://forums.cgsociety.org/t/tutorials-galore-updated-december-12-2003/649949)**
>
> Ok, sorry guys. I should have gone through all the links one by one before I posted this because there were tons of dead links. Hopefully they’re all working now. 3DSMAX GENERAL TUTORIALS http://www.comet-cartoons.com/toons/3dhelp.cfm/ ...

  
(it has a whole host of tuts, I got a downloaded PDF from the texture mapping post)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 9, 2003, 12:26am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/66 "2003-05-09T00:26:07Z")

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sweet i can read up on boolean modeling! thanks

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 9, 2003, 6:32pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/67 "2003-05-09T18:32:08Z")

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> I want to make it look photo-realisitic, but not real… if that makes sense.

“Hyper-real.”

Nice job by the way.:thumb:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 10, 2003, 12:46am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/68 "2003-05-10T00:46:04Z")

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Awesome link ironikart !! Some nice tips/ tutorials there. :beam:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 10, 2003, 2:48pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/69 "2003-05-10T14:48:17Z")

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[color=darkblue]Omg… It is really awesome!!! Looks like one of the bots from UT2k3… Go apply for a job with Digital Extremes or something…Coz you’re really good ! :thumb: Btw…Everybody 's talking about how good your first bot was…where is it?[/color]

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 10, 2003, 3:28pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/70 "2003-05-10T15:28:38Z")

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page 5 on this thread is a example and link to the other robot that ironikart created.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 10, 2003, 3:31pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/71 "2003-05-10T15:31:13Z")

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[color=darkblue]Umm…isn’t this page 5? And I don’t find no link… ☹ [/color]

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 10, 2003, 3:38pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/72 "2003-05-10T15:38:44Z")

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[http://www.kirupaforum.com/forums/showthread.php?s=&threadid=21294&perpage=10&pagenumber=8](http://www.kirupaforum.com/forums/showthread.php?s=&threadid=21294&perpage=10&pagenumber=8)

it was on page 5 , one of the last posts 😛

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 10, 2003, 3:40pm UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/73 "2003-05-10T15:40:20Z")

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[color=darkblue]K, now I found it :beam: It’s awesome… He really has talent… Cya [/color]

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 13, 2003, 12:24am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/74 "2003-05-13T00:24:58Z")

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Not sure about the lower legs that I’ve modelled, but here’s the updated render anyway. I might think about changing them later, but I’m trying to model the hands at the moment… tell me what you think, perhaps they only look funny to me?

It seems the details are the things that take forever. I’ve gone through several different head versions… finally I’ve got a sketch I’m happy with so I’ll start modelling it after the hands.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 13, 2003, 12:37am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/75 "2003-05-13T00:37:53Z")

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that looks crazy good dude  
the logs are kinda really small though.  
thats all that looks wrong to me  
awesome job

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 13, 2003, 1:47am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/76 "2003-05-13T01:47:56Z")

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looking great 🙂 I dont mind the legs, you can kinda go for that superhero body frame, body and chest huge and legs normal. 😏

Your feet might what is making it looked small. Even though they looked good, maybe his feet can be chunkier.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 13, 2003, 4:41am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/77 "2003-05-13T04:41:07Z")

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I broadened the feet and put a bit of an ankle guard in to beef it up a bit. I modelled some quick hands so I could test out some postures using character studio. It seemed to rig up pretty well in my tests so posing it after it’s complete shouldn’t be a huge job.

I starting to wonder how the head will go onto this model, I have a feeling it’ll look slightly out of place. The head is pretty much the most important part of a character model so I envision many hours spent on getting it to look convincing. And then there is the detail to add to the body itself… still not sure on what to add there.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 13, 2003, 4:50am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/78 "2003-05-13T04:50:20Z")

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looking good. 🙂

about your head, Considering where the hole is for your head, are you going to make a long neck that will bring the head forward or straight up?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 13, 2003, 5:40am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/79 "2003-05-13T05:40:11Z")

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It was going to be stooping forward, but I may have to move the neck hole for that… I’ve been thing about putting the head on a flexible neck to make it look more natural. Ah well, I’ll see how it goes!🙂

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 13, 2003, 5:45am UTC](https://forum.kirupa.com/t/3d-max-robot-mech-in-progress-v2/20088/80 "2003-05-13T05:45:30Z")

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\<-- P.S. I put a new avatar up (I drew a bit of my inspiration from your’s soulty). I also wanted to brand my images with something a little better than just a text message.

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