# 3d max users - opinion needed regarding cartoon character mouth modeling

**URL:** <https://forum.kirupa.com/t/3d-max-users-opinion-needed-regarding-cartoon-character-mouth-modeling/306666>\
**Category:** design\
**Created:** [March 19, 2010, 2:17pm UTC](https://forum.kirupa.com/t/3d-max-users-opinion-needed-regarding-cartoon-character-mouth-modeling/306666 "2010-03-19T14:17:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![biztaty](https://avatars.discourse-cdn.com/v4/letter/b/ecccb3/32.png) [@biztaty](https://forum.kirupa.com/u/biztaty)\
**Post date:** [March 19, 2010, 2:17pm UTC](https://forum.kirupa.com/t/3d-max-users-opinion-needed-regarding-cartoon-character-mouth-modeling/306666/1 "2010-03-19T14:17:52Z")

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Hi,

```
                   I would appreciate your opinion on this please: 

```

When I am modeling a cartoon character head and I want to achieve the mouth using boolean compound

I know that traditional way is to simply model the mouth using editable poly

but i get a better result when i use boolean, i mean it just looks the way i want, even when i animate

What do you guys think, is it correct if i stick with boolean? or should i try to achieve the same thing using editable poly?
