# 3d menu: buttons

**URL:** <https://forum.kirupa.com/t/3d-menu-buttons/224864>\
**Category:** flash\
**Created:** [May 6, 2007, 2:25pm UTC](https://forum.kirupa.com/t/3d-menu-buttons/224864 "2007-05-06T14:25:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![chrisanthony](https://avatars.discourse-cdn.com/v4/letter/c/90db22/32.png) [@chrisanthony](https://forum.kirupa.com/u/chrisanthony)\
**Post date:** [May 6, 2007, 2:25pm UTC](https://forum.kirupa.com/t/3d-menu-buttons/224864/1 "2007-05-06T14:25:12Z")

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Hey folks, I’m stumped on this…I’ve created a 3d menu much like the one at the bottom of the page here (stars):  
[http://www.kirupa.com/developer/actionscript/shape\_camera.htm](http://www.kirupa.com/developer/actionscript/shape_camera.htm)

thing is, I have 10 different “stars” (i.e. thumbnails), and don’t know how to modify the script properly. Here’s the attachMovie code as it stands:

for (i=1; i\<=10) i +1) {  
attachedObj = theScene.AttachMovie(“reka\_1”, “reka\_1” + i, theScene.depth++);

there are ten 'Reka" thumbs…I’ve tried housing all the thumbs in ‘reka\_1’, and tried creating 10 seperate movieclips, each housing their own button, but somehow, I can’t get it right…

Would greatly appreciate any help! Thanks.
