# 3D MotionBlur Test

**URL:** <https://forum.kirupa.com/t/3d-motionblur-test/231723>\
**Category:** design\
**Created:** [July 7, 2007, 3:03am UTC](https://forum.kirupa.com/t/3d-motionblur-test/231723 "2007-07-07T03:03:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ar1](https://avatars.discourse-cdn.com/v4/letter/a/d9b06d/32.png) [@ar1](https://forum.kirupa.com/u/ar1)\
**Post date:** [July 7, 2007, 3:03am UTC](https://forum.kirupa.com/t/3d-motionblur-test/231723/1 "2007-07-07T03:03:29Z")

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![](http://isagoodblog.com/images/mblur.png)

This is a test I did in 3ds 9 using finalRender R2. I implemented MotionBlur, Depth Of Field, and Tint, which just adds a fade of blue to things at a further distance to the camera. Also I rendered the scene with Global Illumination and Anti-Aliasing (don’t know how it’s spelled) at a very high-detail. Rendertime is 25 minutes for this frame. I animated the teapot to turn drastically as well as bend its overall form.

I don’t have an animation for this, but more will come later.  
The test is focused just on the quality of motion blur that I could do with finalRender.

What do you guys think? I’ve been testing MBlur all day today, and just wanted to share my test :D.

Could you crit the actuall look of the motion blur?  
Thanks and Cheers 🍺
