# 3D Objects/Projection

**URL:** https://forum.kirupa.com/t/3d-objects-projection/273909
**Category:** flash
**Created:** [October 22, 2008, 12:20pm UTC](https://forum.kirupa.com/t/3d-objects-projection/273909 "2008-10-22T12:20:22Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![ZeRaWaReZ](https://avatars.discourse-cdn.com/v4/letter/z/9e8a1a/32.png) [@ZeRaWaReZ](https://forum.kirupa.com/u/ZeRaWaReZ)
#### Post date: [October 22, 2008, 12:20pm UTC](https://forum.kirupa.com/t/3d-objects-projection/273909/1 "2008-10-22T12:20:22Z")

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I am trying to port my game to CS4. It was using CS3 and some fake parallax (2D objects on 3D planes) it was done via a small scale/position modification.  
In CS4, I am using the z component and failing miserably.  
Collsions are based on Oriented Bounding boxes which are constructed using the (x,y) and the width/height of a movieclip. in CS4, 2 objects can have the same x,y but if they are on different z, the width/height will be smaller.  
What I want is away to find the x,y of a movie clip after it has been projected on the stage (screen).  
Image:  
[http://img512.imageshack.us/img512/8113/screenoe3.jpg](http://img512.imageshack.us/img512/8113/screenoe3.jpg)
