# 3D question

**URL:** https://forum.kirupa.com/t/3d-question/305876
**Category:** programming
**Created:** [March 4, 2010, 9:14pm UTC](https://forum.kirupa.com/t/3d-question/305876 "2010-03-04T21:14:02Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Ken\_Rogers](https://avatars.discourse-cdn.com/v4/letter/k/ecc23a/32.png) [@Ken\_Rogers](https://forum.kirupa.com/u/Ken_Rogers)
#### Post date: [March 4, 2010, 9:14pm UTC](https://forum.kirupa.com/t/3d-question/305876/1 "2010-03-04T21:14:02Z")

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I have created a number of air traffic control games that are 2D top-down view. My next endeavor is to build something 3D from a “control tower perspective”.

Can somebody at least point me in the right direction?

If I were to guess at the best way, I think the code would be familiar to my 2D game, as each aircraft would have a location (x and y) and an altitude (z). Beyond that I bet I’d need a 3D program like Swift 3D to create a series of aircraft images (perspectives) that would exist along the timeline of an “aircraft” movieclip. Depending on the angle of view, the clip would be moved to the relative frame.

I plan to get much of this done by others (i.e. find a 3D guy) but I first need some clue as to how the program would fall together.

Ken
