# 3D Sand Physics - Come and play!

**URL:** <https://forum.kirupa.com/t/3d-sand-physics-come-and-play/319003>\
**Category:** design\
**Created:** [February 6, 2011, 5:50am UTC](https://forum.kirupa.com/t/3d-sand-physics-come-and-play/319003 "2011-02-06T05:50:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![moonclay](https://avatars.discourse-cdn.com/v4/letter/m/e274bd/32.png) [@moonclay](https://forum.kirupa.com/u/moonclay)\
**Post date:** [February 6, 2011, 5:50am UTC](https://forum.kirupa.com/t/3d-sand-physics-come-and-play/319003/1 "2011-02-06T05:50:17Z")

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This is another experiment in using perlin noise bitmapdata as a height map, combined with some quick-and-dirty ball physics. I’m curious to know how performance is on other folks’ machines. I can get up to 150 balls or so without much hit.

[http://jordanleary.blogspot.com/2011/02/playing-in-sand.html](http://jordanleary.blogspot.com/2011/02/playing-in-sand.html)
