# 3ds max : bones and objects

**URL:** <https://forum.kirupa.com/t/3ds-max-bones-and-objects/26925>\
**Category:** design\
**Created:** [July 28, 2003, 10:36am UTC](https://forum.kirupa.com/t/3ds-max-bones-and-objects/26925 "2003-07-28T10:36:47Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![m\_c\_bell](https://avatars.discourse-cdn.com/v4/letter/m/b2d939/32.png) [@m\_c\_bell](https://forum.kirupa.com/u/m_c_bell)\
**Post date:** [July 28, 2003, 10:36am UTC](https://forum.kirupa.com/t/3ds-max-bones-and-objects/26925/1 "2003-07-28T10:36:47Z")

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I think im just being really stupid here but how do you attach your objects to your bones, im just generally very confused about bones and rigging, can anyone post a scene with a charachter with bones which worls so i can see how it works. do you need skin i dont want to use skin, i just need some help to understand

thanks,

( a very confused) Mike

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 28, 2003, 11:07am UTC](https://forum.kirupa.com/t/3ds-max-bones-and-objects/26925/2 "2003-07-28T11:07:25Z")

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how do you make the objects move with the bones when you move the bones

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 28, 2003, 11:23am UTC](https://forum.kirupa.com/t/3ds-max-bones-and-objects/26925/3 "2003-07-28T11:23:44Z")

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not to worry i think ive got it i think you just have to link the object to the bone

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 28, 2003, 10:12pm UTC](https://forum.kirupa.com/t/3ds-max-bones-and-objects/26925/4 "2003-07-28T22:12:21Z")

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or apply the skin modifier if you want to attach a deformable mesh.
