# 3ds max: first lamp

**URL:** <https://forum.kirupa.com/t/3ds-max-first-lamp/183923>\
**Category:** design\
**Created:** [March 31, 2006, 8:15am UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923 "2006-03-31T08:15:25Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![kdd](https://avatars.discourse-cdn.com/v4/letter/k/ecb155/32.png) [@kdd](https://forum.kirupa.com/u/kdd)\
**Post date:** [March 31, 2006, 8:15am UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/1 "2006-03-31T08:15:25Z")

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it’s a lamp, first ever thing i’ve done in 3ds max. 🙂

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**Author:** ![G111](https://avatars.discourse-cdn.com/v4/letter/g/7ea924/32.png) [@G111](https://forum.kirupa.com/u/G111)\
**Post date:** [March 31, 2006, 9:40am UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/2 "2006-03-31T09:40:40Z")

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looks a little out of propertion i.e. the base makes the lamp look very small and the pole thing loks really fat.

Good first one though 🙂

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**Author:** ![unclesond](https://avatars.discourse-cdn.com/v4/letter/u/df788c/32.png) [@unclesond](https://forum.kirupa.com/u/unclesond)\
**Post date:** [March 31, 2006, 10:34am UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/3 "2006-03-31T10:34:23Z")

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Not bad for a first go. Next try modelling a lamp that you actually have. Then you can really check dims/proportions and what not. Then you shld be able to get a pretty accurate model…unless you weren’t going for the realistic form…

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**Author:** ![BoonDock](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/boondock/32/1188_2.png) [@BoonDock](https://forum.kirupa.com/u/BoonDock)\
**Post date:** [March 31, 2006, 1:02pm UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/4 "2006-03-31T13:02:53Z")

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Looks almost like a street lamp but on as a desk size lamp…

Got to start somewhere right! 😉

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**Author:** ![SimplyArun](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/simplyarun/32/1695_2.png) [@SimplyArun](https://forum.kirupa.com/u/SimplyArun)\
**Post date:** [March 31, 2006, 1:23pm UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/5 "2006-03-31T13:23:20Z")

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yeah doesn’t look like a desk lamp to me but not bad for a first timer

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**Author:** ![hybrid101](https://avatars.discourse-cdn.com/v4/letter/h/7993a0/32.png) [@hybrid101](https://forum.kirupa.com/u/hybrid101)\
**Post date:** [March 31, 2006, 3:18pm UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/6 "2006-03-31T15:18:51Z")

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doesn’t look half that bad. nice work for a first timer, although i bet you could do better on the lighting:)

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**Author:** ![kdd](https://avatars.discourse-cdn.com/v4/letter/k/ecb155/32.png) [@kdd](https://forum.kirupa.com/u/kdd)\
**Post date:** [March 31, 2006, 3:22pm UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/7 "2006-03-31T15:22:19Z")

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thanks guys. i’ll take your points into consideration, and will try to make something better… and yeah, i wasn’t looking at a real lamp. i just did that from top of my mind…

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**Author:** ![Templarian](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/templarian/32/7152_2.png) [@Templarian](https://forum.kirupa.com/u/Templarian)\
**Post date:** [March 31, 2006, 3:32pm UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/8 "2006-03-31T15:32:36Z")

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Nice work kdd, reminds me of the tutorial for Swift 3d. While you make the changes add a wood texture to the bottom plane.

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**Author:** ![mathew\_er](https://avatars.discourse-cdn.com/v4/letter/m/94ad74/32.png) [@mathew\_er](https://forum.kirupa.com/u/mathew_er)\
**Post date:** [March 31, 2006, 3:49pm UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/9 "2006-03-31T15:49:16Z")

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Nice for a first model. I know that you are just looking around in 3dsmax now, but try polygonal modeling… Its most probable, that you will end using polygons for modeling in max later. Lightning is kinda off but dont worry about that 🙂  
Anyway its great for a first thing… When they showed me 3dsmax at school for the first time… belive me, it was much worse :lol:

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**Author:** ![kdd](https://avatars.discourse-cdn.com/v4/letter/k/ecb155/32.png) [@kdd](https://forum.kirupa.com/u/kdd)\
**Post date:** [March 31, 2006, 4:02pm UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/10 "2006-03-31T16:02:11Z")

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haha. thanks guys. you really boost up my self-confidence. 😛  
yes, i’ll do the wood texture, and better lighting. 🙂

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**Author:** ![kdd](https://avatars.discourse-cdn.com/v4/letter/k/ecb155/32.png) [@kdd](https://forum.kirupa.com/u/kdd)\
**Post date:** [April 1, 2006, 6:41am UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/11 "2006-04-01T06:41:56Z")

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here’s the second version. much much better. a question: i think i pressed some key and the config. is a little messed up for viewing objects. i’ve “smooth” selected as viewing objects. first, when i moved about the objects, they wouldn’t change the properties. now when i move about them, (when moving) they become wireframe objects… what do i have to change to get the original thing back… i hope you understood what i’m asking…

sorry about not making the surface wooden, lack of time…

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**Author:** ![anon1712571](https://avatars.discourse-cdn.com/v4/letter/a/9dc877/32.png) [@anon1712571](https://forum.kirupa.com/u/anon1712571)\
**Post date:** [April 1, 2006, 6:59am UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/12 "2006-04-01T06:59:56Z")

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lol- \* i love lamp\*

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**Author:** ![unclesond](https://avatars.discourse-cdn.com/v4/letter/u/df788c/32.png) [@unclesond](https://forum.kirupa.com/u/unclesond)\
**Post date:** [April 1, 2006, 9:51am UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/13 "2006-04-01T09:51:19Z")

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Yup lamp looks really awesome. Big improvement. I think where the stand joins the base is a bit skew wiffed, but thats only one movement.

I worked through these tuts to learn good lighting techniques. I’m not saying your lighting is bad, but this will help develop it 😃 [CGarchitect](http://www.cgarchitect.com/resources/tutorials/smoke3d/default.asp) - start at the bottom with lighting basics, it is truely awesome…slow render times with skylights tho. Keep it up.

Not sure what your saying about moving and wireframe objects…they go wireframe when you move then in the viewport? I think mine always do…;( so never wanted to change it to solid…sorry

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**Author:** ![kdd](https://avatars.discourse-cdn.com/v4/letter/k/ecb155/32.png) [@kdd](https://forum.kirupa.com/u/kdd)\
**Post date:** [April 1, 2006, 9:40pm UTC](https://forum.kirupa.com/t/3ds-max-first-lamp/183923/14 "2006-04-01T21:40:50Z")

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oh man, thanks so much about the link. actually, it took me a long time to figure out how to do that lighting… i’m really sure this’ll help.

and yes, that was my question about viewport. when i move in my viewport, the objects become wireframe. at first they stayed smooth, now they change to wireframe…

problem solved: key o was pressed… press key o to switch between wireframe or smoot (or whatever you’ve selected) mode. 🙂
