# 3ds max: gizmo problem

**URL:** https://forum.kirupa.com/t/3ds-max-gizmo-problem/189219
**Category:** design
**Created:** [May 15, 2006, 5:23am UTC](https://forum.kirupa.com/t/3ds-max-gizmo-problem/189219 "2006-05-15T05:23:10Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![kdd](https://avatars.discourse-cdn.com/v4/letter/k/ecb155/32.png) [@kdd](https://forum.kirupa.com/u/kdd)
#### Post date: [May 15, 2006, 5:23am UTC](https://forum.kirupa.com/t/3ds-max-gizmo-problem/189219/1 "2006-05-15T05:23:10Z")

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let’s say i make a nurbs curve. it has some points. i have it selected as the whole object, meaning i can move the whole thing. i select the transform gizmo tool, and move it. the transform gizmo moves as i’m moving the object around.

now in the stack, i expand “NURBS Curve” and select Point from the list below, and select a point on the curve. (i must have pressed some key here) when i tried to move the point, the gizmo also moved with my point. but after i did something (press a key or something) the gizmo doesn’t move until i release the click…

the question: what can i do so that the gizmo moves as i’m moving things around? thanks. 🙂

**please see this edit:**  
can anyone do this for me?  
if you have 3ds max, please open up a new file, and go to NURBS curve, and draw a point curve. now click the modify tab (it has a symbol of a bent pipe in a bounding box) expand the NURBS curve, and click point. now select a point. click “Select and Move” (the usual move symbol) and try to move the point. does your gizmo also move as you drag the point around? thanks
