# A pice of Actionscript

**URL:** <https://forum.kirupa.com/t/a-pice-of-actionscript/96958>\
**Category:** Uncategorized\
**Created:** [December 15, 2003, 9:48pm UTC](https://forum.kirupa.com/t/a-pice-of-actionscript/96958 "2003-12-15T21:48:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Unimatsuriku](https://avatars.discourse-cdn.com/v4/letter/u/ba8739/32.png) [@Unimatsuriku](https://forum.kirupa.com/u/Unimatsuriku)\
**Post date:** [December 15, 2003, 9:48pm UTC](https://forum.kirupa.com/t/a-pice-of-actionscript/96958/1 "2003-12-15T21:48:10Z")

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How can I make movieclipA dissapear when it comes into contact with movieclipB?

It’s for this game when a bullet comes into contact with the alien ship. If anyone can add how to cause other ships to appear when one ‘dies’ I’d be greatfull.

Uni

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [December 16, 2003, 12:24am UTC](https://forum.kirupa.com/t/a-pice-of-actionscript/96958/2 "2003-12-16T00:24:55Z")

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on MC A:  
[AS]onEnterFrame = function(){  
if(this.hitTest(\_parent.movieClipB)){  
removeMovieClip(this);  
}  
}[/AS]
