# A senocular level problem ;)

**URL:** <https://forum.kirupa.com/t/a-senocular-level-problem/287598>\
**Category:** flash\
**Created:** [May 4, 2009, 5:49am UTC](https://forum.kirupa.com/t/a-senocular-level-problem/287598 "2009-05-04T05:49:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sekasi](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@sekasi](https://forum.kirupa.com/u/sekasi)\
**Post date:** [May 4, 2009, 5:49am UTC](https://forum.kirupa.com/t/a-senocular-level-problem/287598/1 "2009-05-04T05:49:57Z")

</div>

Check this out, it’s pretty awesome (if by awesome you mean not awesome).

Put a bitmap inside a clip linked to a class.

do

```auto

var $test:DisplayObject = getChildAt(0);
trace($test);

```

Will trace out;  
[Object\_Shape]

Even more interestingly, you can make this even more perverted by doing

```auto

$test.graphics.clear();

```

which will proceed to remove the bitmap.

What the hell? Why are all bitmaps being converted to shapes with bitmap fills? :zipper:
