# Accessing a movieclip from a static class

**URL:** <https://forum.kirupa.com/t/accessing-a-movieclip-from-a-static-class/296853>\
**Category:** flash\
**Created:** [September 21, 2009, 8:55pm UTC](https://forum.kirupa.com/t/accessing-a-movieclip-from-a-static-class/296853 "2009-09-21T20:55:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![WillyR](https://avatars.discourse-cdn.com/v4/letter/w/71c47a/32.png) [@WillyR](https://forum.kirupa.com/u/WillyR)\
**Post date:** [September 21, 2009, 8:55pm UTC](https://forum.kirupa.com/t/accessing-a-movieclip-from-a-static-class/296853/1 "2009-09-21T20:55:08Z")

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Hey, I’m having a little problem here. I’m working on a small networked game (server is written in C# ready to go). I’ve completed all of the networking classes utilizing xmlsockets (socket handling, packets etc). My issue is once you get to the login screen and attempt to authorize a packet is sent depending if your login has been accepted so if it has you delete the login movieclip and show the game movieclip but I can’t access it from my static class (it was created on the main stage). I’ve only been working with flash for a couple of days now, so any help is appreciated!
