# Accurate/Hackproof Timer Possible in Flash?

**URL:** <https://forum.kirupa.com/t/accurate-hackproof-timer-possible-in-flash/259310>\
**Category:** flash\
**Created:** [May 3, 2008, 8:03am UTC](https://forum.kirupa.com/t/accurate-hackproof-timer-possible-in-flash/259310 "2008-05-03T08:03:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mg77777](https://avatars.discourse-cdn.com/v4/letter/m/b3f665/32.png) [@mg77777](https://forum.kirupa.com/u/mg77777)\
**Post date:** [May 3, 2008, 8:03am UTC](https://forum.kirupa.com/t/accurate-hackproof-timer-possible-in-flash/259310/1 "2008-05-03T08:03:48Z")

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Hi,

I am a Flash novice and am intending to get a Flash professional to develop an application which is a trivia game that will ask questions and allow users to pick the correct answers.

The time from when a user starts a particular game to the time that they finish the game needs to be recorded by the Flash player.

As I will be giving prizes to the winners of the competition - I need the application to be **extremely accurate in the time recording process** on the clients computer by counting down the number of milliseconds that each user takes to complete a a game.

The potential issues that I am aware of regarding developing an accurate timer:  
a. Software applications and game speed adjusters designed to slow down/quicken Flash applications  
b. Speed and RAM of different computers might produce inconsistencies

\*\*Is it possible to develop a timer in Flash that is:  
i) very accurate (to millisecond level)  
ii) hack proof - ie: not able to be manipulated by software or other hacking tricks  
iii) will run consistently on different types of computers with different hardware configurations  
\*\*

- I do not want to use the server’s time because if a user has a slow connection or the server is slow this will not produce accurate results.

Your thoughts and advice will be much appreciated!!
