# Action script 3 : object with mutiple reference

**URL:** <https://forum.kirupa.com/t/action-script-3-object-with-mutiple-reference/299319>\
**Category:** Uncategorized\
**Created:** [November 3, 2009, 12:44pm UTC](https://forum.kirupa.com/t/action-script-3-object-with-mutiple-reference/299319 "2009-11-03T12:44:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![wizardcoder](https://avatars.discourse-cdn.com/v4/letter/w/4491bb/32.png) [@wizardcoder](https://forum.kirupa.com/u/wizardcoder)\
**Post date:** [November 3, 2009, 12:44pm UTC](https://forum.kirupa.com/t/action-script-3-object-with-mutiple-reference/299319/1 "2009-11-03T12:44:35Z")

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Hi, I have an object A that containt an object B and C… ABC are extented from sprite I want to pass B as reference (like in c++) to C, the goal is to update C on frame event with information contain on B… I try to made this : - new C and add it as children to A - new B (with C as parameter) and add it as children to A When i activate drag an drop on C and read information (position x, y and other things) from B using stored parameter the information is not the current information but the information of C at the moment i pass it as paramater to B… So flash seems be made a copy of my object… Is there’s a way to have multiple ref on an object without putting it in global ? Thanks, Wizard
