# Actions script tweeeeeeeeeens

**URL:** <https://forum.kirupa.com/t/actions-script-tweeeeeeeeeens/271943>\
**Category:** flash\
**Created:** [September 30, 2008, 4:15pm UTC](https://forum.kirupa.com/t/actions-script-tweeeeeeeeeens/271943 "2008-09-30T16:15:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![stupidsaint](https://avatars.discourse-cdn.com/v4/letter/s/258eb7/32.png) [@stupidsaint](https://forum.kirupa.com/u/stupidsaint)\
**Post date:** [September 30, 2008, 4:15pm UTC](https://forum.kirupa.com/t/actions-script-tweeeeeeeeeens/271943/1 "2008-09-30T16:15:36Z")

</div>

Hi everyone

I have a tween set up in actionscript… something like this

```auto

function tween(){
 var tweenPart1:Tween = new Tween(_root.tweenMe), "_x", Strong.easeOut, 100, 50, 3, true);

}

```

that isnt the problem… it actually works very well, but i also have another peice of script.

```auto

_root.tweenMe.onEnterFrame = function (){
 
this.onRollOver = function(){
this._x = 50
}
}

```

this just counter-acts the tween to makt the symbol jump to the centre of the stage and then stop. but that is the problem… the symbol wont stop. it jumps to 50 for about 0.1 sec then continues with the tween. :-S. does anyone have any idea on how to stop this?

Thanks,  
StupidSaint,

PS tweenPart1.stop(); doesnt work for some reason

PPS is you could attach a fla with a file that works i would be very apreciative… thanks!
