# Actionscript 3 Project (Playbook) & openGL Integration

**URL:** <https://forum.kirupa.com/t/actionscript-3-project-playbook-opengl-integration/323952>\
**Category:** flash\
**Created:** [July 25, 2011, 8:38pm UTC](https://forum.kirupa.com/t/actionscript-3-project-playbook-opengl-integration/323952 "2011-07-25T20:38:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sakibi15](https://avatars.discourse-cdn.com/v4/letter/s/cdc98d/32.png) [@sakibi15](https://forum.kirupa.com/u/sakibi15)\
**Post date:** [July 25, 2011, 8:38pm UTC](https://forum.kirupa.com/t/actionscript-3-project-playbook-opengl-integration/323952/1 "2011-07-25T20:38:20Z")

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Hey everyone,

I’m building an application that has a certain colouring feature where the user is able to select pencil crayons and essentially draw on a white surface and erase and what not. I was hoping the actual implementation/math/logic for drawing would be taken care of and all I would have to do is set up touch events in my Playbook project.

The problem I have is how do I integrate the openGL library with a Playbook project that solely uses AS3. I’ve looked around the web for like a ‘AS3GL’ equivalent but couldn’t find anything, it seems that openGL is only catered to certain platforms/languages?

Any help is sincerely appreciated, thank you.
