# Actor on rotating surface?

**URL:** <https://forum.kirupa.com/t/actor-on-rotating-surface/201650>\
**Category:** Uncategorized\
**Created:** [September 23, 2006, 3:35pm UTC](https://forum.kirupa.com/t/actor-on-rotating-surface/201650 "2006-09-23T15:35:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ophyr](https://avatars.discourse-cdn.com/v4/letter/o/41988e/32.png) [@Ophyr](https://forum.kirupa.com/u/Ophyr)\
**Post date:** [September 23, 2006, 3:35pm UTC](https://forum.kirupa.com/t/actor-on-rotating-surface/201650/1 "2006-09-23T15:35:09Z")

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Hi guys,

I’m working on a game, and I’m a bit stuck on something that I think I’m really close to solving.

I have an actor, which I can move around on a platform (Top-down view)

The platform rotates, and I want the actor to receive the x- and y acceleration, so that it appears to be on top of the platform, and thus rotate together with it. I don’t want the actor to rotate ‘inside’ the platform, because of some other constraints 🙂

I hope this is a bit clear…
