# AddEventListener to bitmapData.draw

**URL:** <https://forum.kirupa.com/t/addeventlistener-to-bitmapdata-draw/330701>\
**Category:** flash\
**Created:** [March 2, 2013, 4:57pm UTC](https://forum.kirupa.com/t/addeventlistener-to-bitmapdata-draw/330701 "2013-03-02T16:57:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tompa](https://avatars.discourse-cdn.com/v4/letter/t/6de8d8/32.png) [@Tompa](https://forum.kirupa.com/u/Tompa)\
**Post date:** [March 2, 2013, 4:57pm UTC](https://forum.kirupa.com/t/addeventlistener-to-bitmapdata-draw/330701/1 "2013-03-02T16:57:03Z")

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When I call\* bitmapData.draw \*it takes forever for it to process sometimes, so what I want to do is to “split” up the drawing so I can render the stage after an amount of time has passed and then continue with the drawing.

I got absolutely no clue what to even search for, so any tip is welcome :facepalm:

\*Grateful for help!  
~Tompa

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