# Advanced Collisions

**URL:** <https://forum.kirupa.com/t/advanced-collisions/272254>\
**Category:** Uncategorized\
**Created:** [October 3, 2008, 8:49am UTC](https://forum.kirupa.com/t/advanced-collisions/272254 "2008-10-03T08:49:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sceneshift](https://avatars.discourse-cdn.com/v4/letter/s/5daacb/32.png) [@sceneshift](https://forum.kirupa.com/u/sceneshift)\
**Post date:** [October 3, 2008, 8:49am UTC](https://forum.kirupa.com/t/advanced-collisions/272254/1 "2008-10-03T08:49:11Z")

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Hi there,

I wonder if anyone can tell me a method for implementing collision without using sprites for each tile.

I have drawn my map with copypixels, meaning I now need to specify which areas of my map are collidable or not. I am trying to make the game as efficient as possible, so creating a sprite for each tile and running a hitTest strikes me as really sluggish and I am sure there must be a better solution?

Cheers.
