# AI help

**URL:** <https://forum.kirupa.com/t/ai-help/126922>\
**Category:** Uncategorized\
**Created:** [October 28, 2004, 2:26pm UTC](https://forum.kirupa.com/t/ai-help/126922 "2004-10-28T14:26:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![xyin](https://avatars.discourse-cdn.com/v4/letter/x/ecae2f/32.png) [@xyin](https://forum.kirupa.com/u/xyin)\
**Post date:** [October 28, 2004, 2:26pm UTC](https://forum.kirupa.com/t/ai-help/126922/1 "2004-10-28T14:26:35Z")

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I am working on a game that is kind of like twisted metal and pod racer combined  
and am looking for any suggestions on algoritms to use for path planning right now I am planning on using a node mesh but need something smart and fast to fill in the gaps, also looking for something similar to a neural network that will take up a little less of my CPU.
