# AI, hitTest problems \[May be problem for experienced flashers\]

**URL:** https://forum.kirupa.com/t/ai-hittest-problems-may-be-problem-for-experienced-flashers/89508
**Category:** programming
**Created:** [May 9, 2005, 7:36am UTC](https://forum.kirupa.com/t/ai-hittest-problems-may-be-problem-for-experienced-flashers/89508 "2005-05-09T07:36:36Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![nathan99](https://avatars.discourse-cdn.com/v4/letter/n/96bed5/32.png) [@nathan99](https://forum.kirupa.com/u/nathan99)
#### Post date: [May 9, 2005, 7:36am UTC](https://forum.kirupa.com/t/ai-hittest-problems-may-be-problem-for-experienced-flashers/89508/1 "2005-05-09T07:36:36Z")

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hey guys can u hav a look at this fla…

i am having a few problen with the AI of the enemy when it coms to the Y position, you would be able to tell when you jump on to the ledge that is there, the y postition starts to go hay wire, because i wasnt, and still arent sure if you can make the y position move toward that of another…

also if you can, when they walk into the side of the ledge rthey are meant to hit the “edger” object precisely, but i cant get it working:puzzle: i have looked at the tuts and stuff around but wont work…
