# AIR Application and Auto Updates

**URL:** <https://forum.kirupa.com/t/air-application-and-auto-updates/326877>\
**Category:** flash\
**Created:** [January 18, 2012, 2:06pm UTC](https://forum.kirupa.com/t/air-application-and-auto-updates/326877 "2012-01-18T14:06:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![colouredFunk](https://avatars.discourse-cdn.com/v4/letter/c/a8b319/32.png) [@colouredFunk](https://forum.kirupa.com/u/colouredFunk)\
**Post date:** [January 18, 2012, 2:06pm UTC](https://forum.kirupa.com/t/air-application-and-auto-updates/326877/1 "2012-01-18T14:06:09Z")

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Hello all,

The time has come for me to build my first AIR app. I’ve been using ZINC for years, but I my new project will require the assets to be updated monthly, so I through I would utilize the AIR update framework.

This does however seem to be a bit of a mind field.

So far I’ve found the classes – Air.Update and Flash.desktop.update – Can’t work out the difference. I watched a tutorial that uses a customer class by codeazur [http://codeazur.com.br/lab/airremoteupdater/](http://codeazur.com.br/lab/airremoteupdater/) - this is based on Flash.desktop.update.

Does anyone have a good resource that concludes all the options… as the moment I can’t really find anything solid it the issue of updating…

Ideally, would like to have to type of updates - assets and main core application. My understanding so far is that this isn’t possible due to the nature of whole the AIR compiler works (bundles everything up into one file)

I would really appreciate any help / direction on this.

Many thanks in advance.
