# AIR for iOS device compatibility

**URL:** <https://forum.kirupa.com/t/air-for-ios-device-compatibility/323669>\
**Category:** flash\
**Created:** [July 12, 2011, 2:18am UTC](https://forum.kirupa.com/t/air-for-ios-device-compatibility/323669 "2011-07-12T02:18:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Quasar14](https://avatars.discourse-cdn.com/v4/letter/q/ad7895/32.png) [@Quasar14](https://forum.kirupa.com/u/Quasar14)\
**Post date:** [July 12, 2011, 2:18am UTC](https://forum.kirupa.com/t/air-for-ios-device-compatibility/323669/1 "2011-07-12T02:18:07Z")

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When I tried to test a game I have been making in Flash on my iPod Touches (I tried it on 1st and 2nd generation ones), iTunes tells me that it is not compatible with either iPods when I try to sync the devices. However, a few weeks ago, I got a simple “Hello World”-type app I compiled with AIR for iOS to work on the 2nd gen iPod Touch, but when I tried it again today, I had the same problem as I did with my game.

It doesn’t make sense that an AIR for iOS app would work one time and not another, so I have serious doubts that it is because they are incompatible with earlier iOS devices. I thought that I followed all the steps listed in order to test the apps on my devices, but there is certainly a chance that I did something wrong. Has anyone else had this problem? Does this mean that I am setting up my certificates incorrectly or doing something else wrong?
