# America's Army game crash, specific error message given!

**URL:** <https://forum.kirupa.com/t/americas-army-game-crash-specific-error-message-given/155070>\
**Category:** random\
**Created:** [July 14, 2005, 3:22pm UTC](https://forum.kirupa.com/t/americas-army-game-crash-specific-error-message-given/155070 "2005-07-14T15:22:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Vexir](https://avatars.discourse-cdn.com/v4/letter/v/a183cd/32.png) [@Vexir](https://forum.kirupa.com/u/Vexir)\
**Post date:** [July 14, 2005, 3:22pm UTC](https://forum.kirupa.com/t/americas-army-game-crash-specific-error-message-given/155070/1 "2005-07-14T15:22:08Z")

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I don’t know if any of you guys play, but this seems like a hardware / software relation issue so I posted this here. It’s really a great game, for being free and all. (2.4 is super buggy though; 2.3 is a lot better)

When I’m waiting to enter the game, it crashes and gives me this error:

```auto
 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1995 MHz with 510MB RAM
Video: RADEON 9800 PRO (6542)

General protection fault!

History: HandleStream <- UActorChannel::ReceivedBunch <- (Actor
 AGP_Character) <- UChannel::ReceivedSequencedBunch <- Direct <- 
UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- 
UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <-
 UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- 
(NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Urban Assault <- 
UpdateWorld <- MainLoop <- FMallocWindows::Free <- 
FMallocWindows::Realloc <- 796D7241 0 FArray <- FArray::Realloc <- 0*2 <- 
FMallocWindows::Free

```

☹ Anyone know whats wrong?
