# Animated graphic as button over state

**URL:** <https://forum.kirupa.com/t/animated-graphic-as-button-over-state/174544>\
**Category:** Uncategorized\
**Created:** [January 6, 2006, 3:48pm UTC](https://forum.kirupa.com/t/animated-graphic-as-button-over-state/174544 "2006-01-06T15:48:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![silverdoves](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/silverdoves/32/1349_2.png) [@silverdoves](https://forum.kirupa.com/u/silverdoves)\
**Post date:** [January 6, 2006, 3:48pm UTC](https://forum.kirupa.com/t/animated-graphic-as-button-over-state/174544/1 "2006-01-06T15:48:51Z")

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It’s me again. I’m creating a header with navigation built in, and I have an animation in my library that, right now, has the behavior of ‘graphic’ and on the button over state I want the graphic to play. So far I’ve tried to simply place the graphic on the keyframe for the ‘over’ state, but it only shows the first frame as a stationary graphic. I’ve made sure the instance of the graphic is ‘play once’ not ‘single frame’ but it didn’t make a difference. I’m a beginner, but I try and things like this frustrate me. I might be going about it wrong, there’s something I’m not doing, but I can’t figure it out. So if someone who can forgive my newbie ways could offer me a tidbit, I would love them.
