# Animated MovieClips on a Timeline

**URL:** <https://forum.kirupa.com/t/animated-movieclips-on-a-timeline/196406>\
**Category:** Uncategorized\
**Created:** [August 8, 2006, 4:37am UTC](https://forum.kirupa.com/t/animated-movieclips-on-a-timeline/196406 "2006-08-08T04:37:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![GarretB](https://avatars.discourse-cdn.com/v4/letter/g/35a633/32.png) [@GarretB](https://forum.kirupa.com/u/GarretB)\
**Post date:** [August 8, 2006, 4:37am UTC](https://forum.kirupa.com/t/animated-movieclips-on-a-timeline/196406/1 "2006-08-08T04:37:48Z")

</div>

I have a series of thumbnails that I have made into movieclips so that I could animate them. I have named all the instances. I have a main jump page to go to a particular picture. Each picture has a set of thumbnails (movie clips) that are animated on each. When I built it, they work fine by themselves, but when I created my “jump page” the smaller thumbs lose their overstate and onRelease. My actionscript loads on the jump page and to a frame that I request with no problem, but. Why is my actionscript not working?

stop();

mike.onRollOver = over;  
mike.onRollOut = out;  
mike.onRelease = down;

function over() {  
this.gotoAndPlay(2);  
}

function out() {  
this.gotoAndPlay(5);  
}

function down() {  
this.\_root.gotoAndPlay(101);  
}

john.onRollOver = over;  
john.onRollOut = out;  
john.onRelease = down1;

function over() {  
this.gotoAndPlay(2);  
}

function out() {  
this.gotoAndPlay(5);  
}

function down1() {  
this.\_root.gotoAndPlay(110);  
}

gretchen.onRollOver = over;  
gretchen.onRollOut = out;  
gretchen.onRelease = down2;

function over() {  
this.gotoAndPlay(2);  
}

function out() {  
this.gotoAndPlay(5);  
}

function down2() {  
this.\_root.gotoAndPlay(120);  
}

johnathan.onRollOver = over;  
johnathan.onRollOut = out;  
johnathan.onRelease = down3;

function over() {  
this.gotoAndPlay(2);  
}

function out() {  
this.gotoAndPlay(5);  
}

function down3() {  
this.\_root.gotoAndPlay(130);  
}

george.onRollOver = over;  
georoge.onRollOut = out;  
george.onRelease = down4;

function over() {  
this.gotoAndPlay(2);  
}

function out() {  
this.gotoAndPlay(5);  
}

function down4() {  
this.\_root.gotoAndPlay(140);  
}

pablo.onRollOver = over;  
pablo.onRollOut = out;  
pablo.onRelease = down5;

function over() {  
this.gotoAndPlay(2);  
}

function out() {  
this.gotoAndPlay(5);  
}

function down5() {  
this.\_root.gotoAndPlay(150);  
}
