# Animating Armatures with ActionScript

**URL:** <https://forum.kirupa.com/t/animating-armatures-with-actionscript/290229>\
**Category:** Uncategorized\
**Created:** [June 11, 2009, 2:05pm UTC](https://forum.kirupa.com/t/animating-armatures-with-actionscript/290229 "2009-06-11T14:05:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BenBart](https://avatars.discourse-cdn.com/v4/letter/b/6de8d8/32.png) [@BenBart](https://forum.kirupa.com/u/BenBart)\
**Post date:** [June 11, 2009, 2:05pm UTC](https://forum.kirupa.com/t/animating-armatures-with-actionscript/290229/1 "2009-06-11T14:05:05Z")

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[http://help.adobe.com/en\_US/Flash/10.0\_UsingFlash/WS2756549E-1394-424a-B00E-357A1EAED5D8.html](http://help.adobe.com/en_US/Flash/10.0_UsingFlash/WS2756549E-1394-424a-B00E-357A1EAED5D8.html)

For information about animating armatures with ActionScript, see the fl.ik classes in the _ActionScript 3.0 Language and Components Reference_.

I’ve looked through the docs, but I can’t find the way to animate an armature. I can only find read-only values. Does anyone have a better resource?

I’m using IKManager.trackAllArmatures() to move the armiture, then record all the moves in an XML file, so that I can have complex repeating animations, and I can reuse the same animation with different skins/graphics. But I can’t get that extra step…
