# Animating Characters question

**URL:** <https://forum.kirupa.com/t/animating-characters-question/277552>\
**Category:** programming\
**Created:** [December 13, 2008, 4:31pm UTC](https://forum.kirupa.com/t/animating-characters-question/277552 "2008-12-13T16:31:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![suvenier](https://avatars.discourse-cdn.com/v4/letter/s/4af34b/32.png) [@suvenier](https://forum.kirupa.com/u/suvenier)\
**Post date:** [December 13, 2008, 4:31pm UTC](https://forum.kirupa.com/t/animating-characters-question/277552/1 "2008-12-13T16:31:51Z")

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Hi,

I have a character to animate in a game, according to user input.

In what comes to performance I have a question.

Well since I don’t want to be drawing every frame in my character’s frame sequence, I drawed all my body parts and separated them. Them I created the animation using the Motion tween to prevent me from drawing intermediate frames. If I let flash reproduce this motion tween during runtime, won’t there be a performance issue? (having in mind this is a game, with a lot of other processor consuming tasks)

should I instead rip all the frames and concieve a sprite sheet or something?

but if I want to keep my char vectorial?

I would take some profit of some game’s animation tutorial if u can reccomend me one.

thank you.
