# Animating Many Things on a Canvas | kirupa.com

**URL:** <https://forum.kirupa.com/t/animating-many-things-on-a-canvas-kirupa-com/352138>\
**Category:** programming\
**Created:** [November 23, 2014, 12:48am UTC](https://forum.kirupa.com/t/animating-many-things-on-a-canvas-kirupa-com/352138 "2014-11-23T00:48:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kirupa](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/kirupa/32/11616_2.png) [@kirupa](https://forum.kirupa.com/u/kirupa)\
**Post date:** [November 23, 2014, 12:48am UTC](https://forum.kirupa.com/t/animating-many-things-on-a-canvas-kirupa-com/352138/1 "2014-11-23T00:48:38Z")

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by [kirupa](http://www.kirupa.com/me/index.htm) | 16 May 2013

In the [Creating a Simple HTML5 Canvas Animation](http://www.kirupa.com/html5/creating_simple_html5_canvas_animation.htm) tutorial (say that five times fast!), you learned all about drawing and animating something using the HTML canvas element. More specifically, you learned all about how to draw and animate a **single element**. Now, there is nothing wrong with that. Not every animation needs to have a lot going on, but you are definitely missing out on the whole canvas experience by not going a little crazy and animating a lot of things.

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This is a companion discussion topic for the original entry at [http://www.kirupa.com/html5/animating\_many\_things\_on\_a\_canvas.htm](http://www.kirupa.com/html5/animating_many_things_on_a_canvas.htm)
