# Another question with my yoshi thing (3d platform jumping)

**URL:** https://forum.kirupa.com/t/another-question-with-my-yoshi-thing-3d-platform-jumping/88254
**Category:** programming
**Created:** [April 27, 2005, 9:20pm UTC](https://forum.kirupa.com/t/another-question-with-my-yoshi-thing-3d-platform-jumping/88254 "2005-04-27T21:20:58Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![ar1](https://avatars.discourse-cdn.com/v4/letter/a/d9b06d/32.png) [@ar1](https://forum.kirupa.com/u/ar1)
#### Post date: [April 27, 2005, 9:20pm UTC](https://forum.kirupa.com/t/another-question-with-my-yoshi-thing-3d-platform-jumping/88254/1 "2005-04-27T21:20:58Z")

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I have everything down that I need with the 3d platform, but how do I make the jumping correct?

This time, I have no ground that I could use hitTest with to stop jumping, I can go in eight directions when jumping rather than two, and I can’t find any coding that would help out with the situation, and could there be a universal hitTest variable for duplicated boxes? I need help!

Thank you  
eS

Here’s the link again to the yoshi thing if you need any resources.

[size=4][color=DeepSkyBlue][LINK](http://es.voetsjoeba.com/yoshi.swf)[color=black][size=2]

This is a better look at what I’m aiming for:  
 ![](http://es.voetsjoeba.com/jumping.jpg)  
[/size][/color][color=Black][size=2]  
If you need the coding that I’m using right now, which isn’t really necasary with this thing, I’ll post it here.[color=DeepSkyBlue]

!GB! - PEACE -  
[/color][/size][/color][/color][/size]
