# Another tunnel rush game

**URL:** <https://forum.kirupa.com/t/another-tunnel-rush-game/184059>\
**Category:** programming\
**Created:** [April 1, 2006, 2:14pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059 "2006-04-01T14:14:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Ophyr](https://avatars.discourse-cdn.com/v4/letter/o/41988e/32.png) [@Ophyr](https://forum.kirupa.com/u/Ophyr)\
**Post date:** [April 1, 2006, 2:14pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/1 "2006-04-01T14:14:00Z")

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Hi guys,

I’m working on a game that was kind of cool in my head, but now that it’s almost done I find it rather boring :x

Perhaps it’s because I’ve played it too much while testing the code. I tried to make it more fun by rotating the entire root for a descending/ascending feeling, but the game got way too slow… Also, it’s too fast for walls in the middle of the tunnel for some more dodging action… I don’t intend on working alot on it anymore, just some music, sfx and a scoreboard are on my TODO list right now. Perhaps anyone here has a fun suggestion that I could add.

I really want to get this game off my slate though, so I can work on something different :-/

[[URL=“http://www.ophyr.nl/flash/games/dragondash.html”]http://www.ophyr.nl/flash/games/dragondash.html](http://ophyr.nl/flash/games/dragondash.html)

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**Author:** ![ricer](https://avatars.discourse-cdn.com/v4/letter/r/e47774/32.png) [@ricer](https://forum.kirupa.com/u/ricer)\
**Post date:** [April 1, 2006, 3:02pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/2 "2006-04-01T15:02:18Z")

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nice game ^^ i got

3157

does that suxx?

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**Author:** ![nathan99](https://avatars.discourse-cdn.com/v4/letter/n/96bed5/32.png) [@nathan99](https://forum.kirupa.com/u/nathan99)\
**Post date:** [April 1, 2006, 9:25pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/3 "2006-04-01T21:25:22Z")

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yes. I got 3270 my first shot. lol:P

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**Author:** ![Nich](https://avatars.discourse-cdn.com/v4/letter/n/e79b87/32.png) [@Nich](https://forum.kirupa.com/u/Nich)\
**Post date:** [April 1, 2006, 9:36pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/4 "2006-04-01T21:36:21Z")

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Nice game. I know what you mean about having played it so much it’s boring to you. My suggestion is change the spacebar controls to mouse click maybe? It might be good for more precision. Also, when you do get sound effects, make the music play faster depending on your speed (well not nessarily faster, but add a riff, or change it some way). That, along with the increased rate of movement and the changing colors will really make this game unique and fun.

I also suggest not generating orbs of the same color once you change colors, because really there’s no point.

Oh, and 6648 was my high score btw 🙂

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**Author:** ![Ophyr](https://avatars.discourse-cdn.com/v4/letter/o/41988e/32.png) [@Ophyr](https://forum.kirupa.com/u/Ophyr)\
**Post date:** [April 1, 2006, 11:18pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/5 "2006-04-01T23:18:06Z")

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Thanks 🙂

Good idea with the music, I’ll try if I can work that out !  
The reason I have orbs with the same colour of the player spawned is to make it harder 🙂 There’s a 2/3rd chance of having an orb in your colour, which should be avoided, and 1/3rd chance of another colour that you should grab… Only thing is, the random function in Flash doesn’t seem to be truly random, so alot of red orbs are spawned ☹

You beat my highscore b.t.w., Nich :beam:

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**Author:** ![Nich](https://avatars.discourse-cdn.com/v4/letter/n/e79b87/32.png) [@Nich](https://forum.kirupa.com/u/Nich)\
**Post date:** [April 1, 2006, 11:36pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/6 "2006-04-01T23:36:57Z")

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If your going to keep orbs of the same color, have them slow you down rather then just do nothing. If they don’t do anything then there’s no point.

Edit: Never mind, I just realised they do 🙂

Edit2: Possibly to deal with your random problem, you could have some sequences hard coded, and them randomize those, so at least you’ll get a mix of colors instead of mostly one

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**Author:** ![Ophyr](https://avatars.discourse-cdn.com/v4/letter/o/41988e/32.png) [@Ophyr](https://forum.kirupa.com/u/Ophyr)\
**Post date:** [April 1, 2006, 11:45pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/7 "2006-04-01T23:45:13Z")

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I could add a floating pickup message ‘Speed up’ and ‘Speed down’ after each pickup, I agree that it’s not really obvious what an orb of the same colour does, unless you keep paying attention to the speed meter (Which I hope nobody does :D).

Glad to see some people enjoy the game after all ^^;

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**Author:** ![Nich](https://avatars.discourse-cdn.com/v4/letter/n/e79b87/32.png) [@Nich](https://forum.kirupa.com/u/Nich)\
**Post date:** [April 1, 2006, 11:59pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/8 "2006-04-01T23:59:19Z")

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No need for that, just mention it in your help file 🙂

Edit: Woot, 8576! Gets a lot easier once you know you can’t pick up things of the same color 🙂

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**Author:** ![bombsledder](https://avatars.discourse-cdn.com/v4/letter/b/958977/32.png) [@bombsledder](https://forum.kirupa.com/u/bombsledder)\
**Post date:** [April 2, 2006, 2:33am UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/9 "2006-04-02T02:33:33Z")

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8036 in like ten turns lol, good game =)

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**Author:** ![NinoScript](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/ninoscript/32/1484_2.png) [@NinoScript](https://forum.kirupa.com/u/NinoScript)\
**Post date:** [April 2, 2006, 1:39pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/10 "2006-04-02T13:39:01Z")

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8789 in my first try, really cool game 😃

maybe you could change a lil bit the colors of the orbs, im having trouble knowing when its red and when its yellow 😛

EDIT: my highscore -\> 9278  
red orbs should be a lil darker ☹

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**Author:** ![Ravmaster](https://avatars.discourse-cdn.com/v4/letter/r/ee59a6/32.png) [@Ravmaster](https://forum.kirupa.com/u/Ravmaster)\
**Post date:** [April 2, 2006, 5:34pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/11 "2006-04-02T17:34:52Z")

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woah thats great

you should make a tut on this

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**Author:** ![Ophyr](https://avatars.discourse-cdn.com/v4/letter/o/41988e/32.png) [@Ophyr](https://forum.kirupa.com/u/Ophyr)\
**Post date:** [April 3, 2006, 7:14am UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/12 "2006-04-03T07:14:24Z")

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The random problem is fixed, it’s more random now… There actually _was_ a better chance for a red orb to appear…

The orbs are going to look more like glass orbs instead of just gradient ones, so they’ll look more green and red. The scoreboard script works but I didn’t upload the working version just yet… Seems like my domain is down :x

@Ravmaster -\> The source will be released when it’s done 🍺

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**Author:** ![sed\_thh](https://avatars.discourse-cdn.com/v4/letter/s/c77e96/32.png) [@sed\_thh](https://forum.kirupa.com/u/sed_thh)\
**Post date:** [April 3, 2006, 12:54pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/13 "2006-04-03T12:54:12Z")

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well done ophyr ^^

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**Author:** ![JoshuaJonah](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/joshuajonah/32/1775_2.png) [@JoshuaJonah](https://forum.kirupa.com/u/JoshuaJonah)\
**Post date:** [April 3, 2006, 1:01pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/14 "2006-04-03T13:01:17Z")

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7814

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**Author:** ![fabiopb](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/fabiopb/32/1886_2.png) [@fabiopb](https://forum.kirupa.com/u/fabiopb)\
**Post date:** [April 3, 2006, 1:56pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/15 "2006-04-03T13:56:22Z")

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very good game, and great effort… :thumb2: :thumb2:

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<div class="post-metadata">

**Author:** ![Ophyr](https://avatars.discourse-cdn.com/v4/letter/o/41988e/32.png) [@Ophyr](https://forum.kirupa.com/u/Ophyr)\
**Post date:** [April 3, 2006, 2:04pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/16 "2006-04-03T14:04:16Z")

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The scoreboard should be working now, although it doesn’t seem to respond at this second… It did a few minutes ago so I guess it’s something to do with my browser 🙂

Only thing to do now is to add music, and modify the orbs 🙂

[edit] Orbs are done… They shatter when you pick 'em up now too. I also modified the explosion tween; it’ll be less of a CPU hog now 🙂

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**Author:** ![Joppe](https://avatars.discourse-cdn.com/v4/letter/j/b38774/32.png) [@Joppe](https://forum.kirupa.com/u/Joppe)\
**Post date:** [April 3, 2006, 3:16pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/17 "2006-04-03T15:16:05Z")

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The scoreboard doesnt work for me either or well its loading, been loading for an while now :/.  
Nice orbs and well great game 😃 :thumb:

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**Author:** ![Nich](https://avatars.discourse-cdn.com/v4/letter/n/e79b87/32.png) [@Nich](https://forum.kirupa.com/u/Nich)\
**Post date:** [April 3, 2006, 7:45pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/18 "2006-04-03T19:45:44Z")

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Nice, I’ll have to try it when i get on a better comp 🙂

Edit: I can’t get the high score to work either. I like the new orbs, and the true randomness. Can’t wait to see music if you implement my idea.

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**Author:** ![Ophyr](https://avatars.discourse-cdn.com/v4/letter/o/41988e/32.png) [@Ophyr](https://forum.kirupa.com/u/Ophyr)\
**Post date:** [April 4, 2006, 8:29am UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/19 "2006-04-04T08:29:47Z")

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Okay,

weird problem alert

Check the following two links. The bottom link doesn’t have the www. extension. They both link to the page where I got DragonDash, nothing wrong 😛

You’ll find that the top link has working high scores and the bottom link doesn’t. For some reason it needs the ‘www’ to work :crazy:

[http://www.ophyr.nl/flash/games/dragondash.html](http://www.ophyr.nl/flash/games/dragondash.html) \<- Good  
[http://ophyr.nl/flash/games/dragondash.html](http://ophyr.nl/flash/games/dragondash.html) \<- Baaad

Updated the top link aswell…

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**Author:** ![Joppe](https://avatars.discourse-cdn.com/v4/letter/j/b38774/32.png) [@Joppe](https://forum.kirupa.com/u/Joppe)\
**Post date:** [April 4, 2006, 3:47pm UTC](https://forum.kirupa.com/t/another-tunnel-rush-game/184059/20 "2006-04-04T15:47:20Z")

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Wow, took me a couple o’ ones to understand that the grey ones where the colour you already had 😛  
Im fifth on the highscore 😃

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