# Any investigation on shape rendering efficiency?

**URL:** https://forum.kirupa.com/t/any-investigation-on-shape-rendering-efficiency/292581
**Category:** flash
**Created:** [July 16, 2009, 1:34am UTC](https://forum.kirupa.com/t/any-investigation-on-shape-rendering-efficiency/292581 "2009-07-16T01:34:09Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![awflasher](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/awflasher/32/3562_2.png) [@awflasher](https://forum.kirupa.com/u/awflasher)
#### Post date: [July 16, 2009, 1:34am UTC](https://forum.kirupa.com/t/any-investigation-on-shape-rendering-efficiency/292581/1 "2009-07-16T01:34:09Z")

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Say I have a shape like this:

![](http://forum.kirupa.com/uploads/kirupa/5630/13769036a6892968.jpg)

I have thought about some solutions:

1 - One mixed shape  
 ![](http://forum.kirupa.com/uploads/kirupa/5631/a3844c2e012b1f7c.jpg)

2 - Two different shapes  
 ![](http://forum.kirupa.com/uploads/kirupa/5632/9c4cc56cfdb4dcbc.jpg)

3 - Two different symbol with many layers and many instances:  
 ![](http://forum.kirupa.com/uploads/kirupa/5633/bf6fab62687c4ab5.jpg)

When I have thousands of such shapes on stage, and cannot be bitmap-cached, which one is the best for coolest CPU load?

Any one tested it before?
