# Any way to manually render vector graphics?

**URL:** https://forum.kirupa.com/t/any-way-to-manually-render-vector-graphics/268503
**Category:** flash
**Created:** [August 14, 2008, 5:02pm UTC](https://forum.kirupa.com/t/any-way-to-manually-render-vector-graphics/268503 "2008-08-14T17:02:34Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![somerandomdude](https://avatars.discourse-cdn.com/v4/letter/s/51bf81/32.png) [@somerandomdude](https://forum.kirupa.com/u/somerandomdude)
#### Post date: [August 14, 2008, 5:02pm UTC](https://forum.kirupa.com/t/any-way-to-manually-render-vector-graphics/268503/1 "2008-08-14T17:02:34Z")

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I’m working on a game where I use the lineTo function a lot to draw things, except things really slow down when the lines you’ve drawn intersect, so I was thinking of writing my own functions to draw lines. I’ve written a function that draws lines onto a bitmap using setPixel32, but it’s slow as hell… so I was wondering if there’s some way to manually set the RGB values for each pixel on the screen, the way flash does when it renders its vector graphics. …\*\*\*\*\*\*\*it, this is hard to explain, and i don’t really know computer jargon too well 😛 any response, even a “wtf are you asking???” response, would be appreciated, thanks
