# Anyone know why flash is such a crack head when it comes to actions in the first fram

**URL:** <https://forum.kirupa.com/t/anyone-know-why-flash-is-such-a-crack-head-when-it-comes-to-actions-in-the-first-fram/292019>\
**Category:** Uncategorized\
**Created:** [July 9, 2009, 3:14am UTC](https://forum.kirupa.com/t/anyone-know-why-flash-is-such-a-crack-head-when-it-comes-to-actions-in-the-first-fram/292019 "2009-07-09T03:14:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![proeliumfessus](https://avatars.discourse-cdn.com/v4/letter/p/a698b9/32.png) [@proeliumfessus](https://forum.kirupa.com/u/proeliumfessus)\
**Post date:** [July 9, 2009, 3:14am UTC](https://forum.kirupa.com/t/anyone-know-why-flash-is-such-a-crack-head-when-it-comes-to-actions-in-the-first-fram/292019/1 "2009-07-09T03:14:21Z")

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this has been frustrating me for a while now… when I have actionscript in a one frame timeline it behaves unpredictably… or no, it behaves predictable in that it doesnt listen to what I’m telling it to do… for example, if I simply want an mc, with a stop function in it’s first frame, to play… I figure I’ll just type my\_mc.play(); right?? after all it works everywhere else on a timeline… but no- if you enter that script on the first frame of a one frame timeline it’s like flash ignores it… the mc simply doesnt play… I’ve even tried variations like my\_mc.gotoAndPlay(“startMovie”); using frame labels… and that worked in some single frame timelines but not in others- argh! gimme somthin to break lol
