# Applying Filters to an MC with Alpha 0

**URL:** <https://forum.kirupa.com/t/applying-filters-to-an-mc-with-alpha-0/286440>\
**Category:** flash\
**Created:** [April 15, 2009, 2:53pm UTC](https://forum.kirupa.com/t/applying-filters-to-an-mc-with-alpha-0/286440 "2009-04-15T14:53:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tester123](https://avatars.discourse-cdn.com/v4/letter/t/35a633/32.png) [@tester123](https://forum.kirupa.com/u/tester123)\
**Post date:** [April 15, 2009, 2:53pm UTC](https://forum.kirupa.com/t/applying-filters-to-an-mc-with-alpha-0/286440/1 "2009-04-15T14:53:15Z")

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I’m running into a little bit of an issue, I have an MC that I’m using TweenMax to manipulate filters on. I want to alpha the clip to 0 but have the outerglow remain, almost like a stroke, does anyone have any ideas on how this can be done, inside the mc is a PNG, so really I’m trying to create a dynamic stroke around the non - transparent portion of the PNG.

Thanks!
