# \[AS 3\] How to disable mouse on a Sprite?

**URL:** <https://forum.kirupa.com/t/as-3-how-to-disable-mouse-on-a-sprite/202526>\
**Category:** flash\
**Created:** [October 2, 2006, 2:15pm UTC](https://forum.kirupa.com/t/as-3-how-to-disable-mouse-on-a-sprite/202526 "2006-10-02T14:15:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ven](https://avatars.discourse-cdn.com/v4/letter/v/f9ae1b/32.png) [@ven](https://forum.kirupa.com/u/ven)\
**Post date:** [October 2, 2006, 2:15pm UTC](https://forum.kirupa.com/t/as-3-how-to-disable-mouse-on-a-sprite/202526/1 "2006-10-02T14:15:34Z")

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I have a Sprite with a collection of bitmaps wich i addChild and removeChild according to the script. However, i need it to not interfer with the buttons with MOUSE\_OVER Sprites below.

There is a property in the DisplayObjectContainer wich is .mouseChildren, however, i want the container itself to be false, not the children (wich is only Bitmap’s anyway)

So basicly, what im looking for is either kind of a _mouse **Child** [index/name]_= false; or an _Sprite.mouse = false;_ thingy.
