# AS and Sound.start

**URL:** <https://forum.kirupa.com/t/as-and-sound-start/18091>\
**Category:** flash\
**Created:** [April 13, 2003, 4:42am UTC](https://forum.kirupa.com/t/as-and-sound-start/18091 "2003-04-13T04:42:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![whalenuker](https://avatars.discourse-cdn.com/v4/letter/w/a3d4f5/32.png) [@whalenuker](https://forum.kirupa.com/u/whalenuker)\
**Post date:** [April 13, 2003, 4:42am UTC](https://forum.kirupa.com/t/as-and-sound-start/18091/1 "2003-04-13T04:42:28Z")

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ok, i dont want to sound like an idiot, but at this point i dont care.  
in my movie/game, i have a mc with a if statement(everything in it works fine) except for playing a sound in action script.  
i have this inside the if statement with all the other stuff (which is working) except for this

\_root.Smack.start();

now, i live in the country of chile, so bare with me. when i put the sound in a frame it works, but when i try playing it with AS(action script) it does not. (also, i think parts of what is causing my problem is that even though the sound is in my library, i have not done anything with the linkage thing(right click\>linkage, on sound in library) but then again, i dont even know if this matters  
ps.i am using MX  
anyways, since i dont want to be just a begger, here is a quick way(not the best but quick way) to make your own mouse icon in a flash movie. put Mouse.hide(); in your first frame, then on the mc which you want to be what your mouse icon looks like put  
onClipEvent (mouseMove)  
{  
this.\_x = \_root.\_xmouse;  
this.\_y = \_root.\_ymouse;  
}  
(yes i know this has nothing to do with my question)
