# AS3: 3D rotate a wheel towards users point of view

**URL:** <https://forum.kirupa.com/t/as3-3d-rotate-a-wheel-towards-users-point-of-view/303485>\
**Category:** flash\
**Created:** [January 21, 2010, 4:33am UTC](https://forum.kirupa.com/t/as3-3d-rotate-a-wheel-towards-users-point-of-view/303485 "2010-01-21T04:33:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![wuzzi2ya](https://avatars.discourse-cdn.com/v4/letter/w/e79b87/32.png) [@wuzzi2ya](https://forum.kirupa.com/u/wuzzi2ya)\
**Post date:** [January 21, 2010, 4:33am UTC](https://forum.kirupa.com/t/as3-3d-rotate-a-wheel-towards-users-point-of-view/303485/1 "2010-01-21T04:33:49Z")

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Okay I have a mc in the shape of a wheel. I can rotate the wheel 360 degrees, but what I am trying to accomplish is once a rotationY has been applied, rotate the wheel 360 degrees without a bobble. Visual: A car wheel as it is driving away from you towards the horizon. The only difference is i would lke it to be stationary. So…  
with this tween:  
TweenLite.to(wheel, 1, {rotationZ:360, repeat:-1});  
the wheel rotates. Now i want to add a rotationY say -44. Now once that is applied, spin the wheel. Right now I can only get a penny spinning turned at 45 degrees. Anyone know how to accomplish this?

Thanks!
