# AS3 3D rotation needs to change MC registration point

**URL:** <https://forum.kirupa.com/t/as3-3d-rotation-needs-to-change-mc-registration-point/288598>\
**Category:** flash\
**Created:** [May 18, 2009, 7:28pm UTC](https://forum.kirupa.com/t/as3-3d-rotation-needs-to-change-mc-registration-point/288598 "2009-05-18T19:28:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![humbucker](https://avatars.discourse-cdn.com/v4/letter/h/278dde/32.png) [@humbucker](https://forum.kirupa.com/u/humbucker)\
**Post date:** [May 18, 2009, 7:28pm UTC](https://forum.kirupa.com/t/as3-3d-rotation-needs-to-change-mc-registration-point/288598/1 "2009-05-18T19:28:23Z")

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Hi Everyone,

I’m exploring right now the capabitilies of FlashCS4/AS3 3D X/Y/Z rotation BUT as I’m creating my shapes and M/C dynamically in an external class.as I’m having a problem when I rotate my object, it starts rotation on 0,0,0 and I d’like to be able to change this registration point, I’ve tried to find an easy solution on may forums but I’m stuck, and would like to find a great solution.  
Can you help me please ?  
Thank you !
