# AS3 and pathfinding

**URL:** <https://forum.kirupa.com/t/as3-and-pathfinding/320941>\
**Category:** flash\
**Created:** [April 6, 2011, 11:10am UTC](https://forum.kirupa.com/t/as3-and-pathfinding/320941 "2011-04-06T11:10:06Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![fikontrollet](https://avatars.discourse-cdn.com/v4/letter/f/35a633/32.png) [@fikontrollet](https://forum.kirupa.com/u/fikontrollet)\
**Post date:** [April 6, 2011, 11:10am UTC](https://forum.kirupa.com/t/as3-and-pathfinding/320941/1 "2011-04-06T11:10:06Z")

</div>

Hey guys  
With the recent developments of as3 with molehill and unity-portabilities i figured it was about time for me to make a proper game.

Hence i found it needed to learn/manage to achieve some pathfinding in a gameproject that i’ll be doing.

Is there any resources for mesh-pathfinding in AS3?  
What are your thoughts on grid-based pathfinding? from what i have seen, it doesn’t give me what i’m trying to achieve.

Look at this from a point of view where im trying to create a game similar to Warcraft 3.

Thanks alot
