# AS3: Creating rounds in a battle?

**URL:** <https://forum.kirupa.com/t/as3-creating-rounds-in-a-battle/327563>\
**Category:** Uncategorized\
**Created:** [March 9, 2012, 5:30pm UTC](https://forum.kirupa.com/t/as3-creating-rounds-in-a-battle/327563 "2012-03-09T17:30:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![plextor30](https://avatars.discourse-cdn.com/v4/letter/p/c77e96/32.png) [@plextor30](https://forum.kirupa.com/u/plextor30)\
**Post date:** [March 9, 2012, 5:30pm UTC](https://forum.kirupa.com/t/as3-creating-rounds-in-a-battle/327563/1 "2012-03-09T17:30:11Z")

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Anyone,

what would be the best way of creating rounds for a battle system? Say like with each attack a round goes by. **rounds are not calculated at random**

or player 1 hits player two = 1 round gone, now it’s round two and so on until the player(s) hit points are all gone I’m using while loops for the record
