# \[AS3\] The FPS changes from 30 to Infinity?

**URL:** <https://forum.kirupa.com/t/as3-the-fps-changes-from-30-to-infinity/284906>\
**Category:** programming\
**Created:** [March 24, 2009, 11:32pm UTC](https://forum.kirupa.com/t/as3-the-fps-changes-from-30-to-infinity/284906 "2009-03-24T23:32:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DrRobot](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/drrobot/32/3907_2.png) [@DrRobot](https://forum.kirupa.com/u/DrRobot)\
**Post date:** [March 24, 2009, 11:32pm UTC](https://forum.kirupa.com/t/as3-the-fps-changes-from-30-to-infinity/284906/1 "2009-03-24T23:32:20Z")

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Alright, so i’ve been working on a game for a little while now, and this problem has basically just shown up. My game is 9 frames long, and the frames are as follows:

1 Preloader  
2 dummy  
3 exported stuff loading frame  
4 cutscene frame  
5 menu  
6 character/level select  
7 game frame  
8 level result/cutscene frame  
9 character editor

I start up, and i click through the cutscene and get to the menu and go to the next frame and i can either edit a character or play the game and get to the result frame. Now either way, i get to frame 8 or 9. I look at the frame doing some stuff, and when i go back to frame 6, level select, my frame rate is off the chart! its cruising! now, from there, if i go into the game, and i click a few times, it sorts the problem out, and the frame rate returns to normal. I have no idea why it does that though. Also, when i return to frame six i can hear the audio from my cutscene frame too… Best part is that i get no errors.

Has anyone had this problem? Do you think it’s from duplicate variable definition or something?
